Mind to Play


Hyper Island – Business Development, Upskill Course
2022

The project ‘Mind to Play’ explores revamping a current business that distributes educational toys in the Baltic countries and Poland. The challenge was to find ways to transform this existing business into a unique and circular service that could be launched in the Swedish market.

How might we ...
support parents in developing their children's 21st-century skills through play while minimizing toy waste?

What I didThe initial idea was to propose a subscription-based bundle consisting of personalized educational programs and toys that would be renewed and returned monthly. However, after performing several user interviews, it turned out that parents would prefer to have more flexibility in terms of time and not be constrained by return deadlines. Even though parents are open to buying second-hand toys, most also expressed concern about returning toys as they don't want to be responsible if components get lost or deteriorate. 

Based on the insights from the user research, I modified the service to address these needs by adding two features in the final prototype: the ability to choose different subscription lengths that can be extended at any time and a buyback option that incentivizes users to return the toys in exchange for a voucher code.


My Contribution
UX/UI  Design Service Design
 

User Research
User Testing

Desk Research Business  Development


Individual Project 

Client
Edukaciniai, Lituania

Timeframe4 weeks, part-time













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